Hitsound Studio
An FL Studio-style hitsound editor for osu! mappers, in the browser. (if you think hard enough, this is also basically a watered-down FL Studio web clone)
The problem
Hitsounding in osu! means juggling sample sets, additions, volumes and custom indices across hundreds of timing lines. The usual workaround is a dummy 18-key mania diff in Mapping Tools, which says mappers want lanes; the workflow just isn't there.
What it does
A channel-rack of lanes, each bound to a sample set, addition, index and volume, over a waveform with BPM-snapped grid and ghost notes from your other diffs. Exports a clean [Hitsounds] diff and can copy hitsounds into the mapset without touching slider velocity. Runs entirely client-side.